﻿namespace TeamRobin.BattleCity.Core.Entities.Items
{
	internal enum ItemType : int
	{
		// Basic

		Nothing,
		Wall,
		IronWall,
		Forrest,
		Water,
		IronCeil,
		AISpawnPoint,
		PlayerSpawnPoint,
		BaseFlag,
		Projectile,

		// Optional

		Tank,				// adds +1 to player lifes 'T'
		Star,				// adds +1 to player level (bonus fire power) 'S'
		Clock,				// freezes enemy tanks for a period of time 'C'
		Shovel,				// surronds flag with unbreakable wall for a period of time '?'
		Bomb,				// destroys all enemy tanks '*'
		Helmet,				// adds shield to player for a period of time '^'

		// Aditional
		TankPosition
	}
}